I Tried Re-creating AC Valhalla's Terrain Scan
To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/GameDevBuddies/ You'll also get 20% off an annual premium subscription. #ad In this video, I try to re-create the Odin's Sight effect from Assassin's Creed Valhalla to figure out what makes it so satisfying and addictive. Since I've already re-created a similar effect from Death Stranding, I figured - how hard could it be, right? Well, a lot harder than I thought... Support us on Patreon: / gamedevbuddies Texture Merge: https://github.com/Fidifis/TextureMerge Death Stranding Terrain Scan Video: • I Tried Re-creating Death Stranding Terrai... Tri-planar Vexturing Video: • I Explored Tri-planar Texture Mapping Viking Village: https://assetstore.unity.com/packages... Robot model (Adam): https://assetstore.unity.com/packages... This video was sponsored by Brilliant. 00:00 Intro 00:53 Setup 01:23 Initial Overview 01:45 Distance Mask 02:37 Initial Noise Attempt 04:38 Brilliant 06:00 FBM 08:00 Voronoi FBM 09:14 Noise Test 09:46 Triplanar Texturing 10:35 Optimization 11:18 Effect Overview 12:05 Darkening And Desaturation 13:42 Edge Smoothing 14:34 Fresnel 15:42 Fresnel Demo 16:25 Animation 20:50 Adding Sound 21:16 Final Effect #assassinscreedvalhalla #shaders #gamedevelopment #unity #csharp #gamedev #tutorial #programming #technology #tech #gamedevbuddies

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