Mega Man X: Engine 2.0 Testing weapons and Gaea Armor
Mega Man X: Engine 2.0 Testing weapons and Gaea Armor Gaea art by: @bwogglierswog 2.0.0.6 added: gaea armor (located in the bottom 4 stages. disappears if you enter the armor select) metal anchor ground hunter twin slasher the double gear system (double gear itself is not in the game, but power and speed are) dynamo's hellhole (a racing map hub, shows off dialogue with selectable options) armor capsules (all armor capsules hold gaea armor parts. they only show up if you are x) other aspect ratios (16:9 shows areas outside of level bounds. this means visual errors are expected.) recording inputs (with the 5 key. press 5 key again to save inputs) playback of recorded inputs (with the 7 key. controls are regained after the playback is finished) changed: black zero's saber can be canceled indefinitely into itself rock's buster shots now use his graphics instead of reusing x's buster shots the stage end particle is now larger and more clearly defined the shoot3 and shoot4 inputs default to the last and second to last weapons in a character's weapon set debug keys have changed into the following:*** 1 - enable/disable CRT shader 2 - enable/disable debug mode 3 - show/hide collision 4 - take a screenshot 5 - begin/end recording gameplay 7 - play recorded gameplay 8 - enable/disable frame advance 0 - advance one frame (while frame advance is active) Discord: / discord #megamanx #rockmanx #rockman #megaman

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