Hollow Knight - White Palace - The Floor is Lava Challenge [Hitless] - 5:47.69
FOLLOW FOR LIVESTREAMS: / fireb0rn SUBSCRIBE FOR STREAM VODs: @fireb0rnVODs All of White Palace completed without landing on the ground (except for forced landings from room transitions). Hitless. Extended Rules: Time ends on the frame that you land on floor in front of the throne. No landing on the ground except for forced landings from room transitions. Crystal dashing into a room transition and continuing along the floor is allowed. You must leave the ground within a second of gaining control after walking through a transition. All No Major Glitches rules apply. Don't use old patches for lever skips. Debug Menu for save states is allowed and recommended. This was the toughest challenge I've done yet. It started with labbing and figuring out whether it was actually possible, which took some time on its own. I was really hyped to find out it was, using this specific ruleset anyway, but I wasn't convinced it was realistic due to the difficulty of the double sawblade pogo trick at 1:20. After practicing it for hours, I eventually became consistent enough at it to do runs... but this trick still single-handedly raises the stakes of each run by so much. Failing at any point after the trick means potentially spending ten to twenty minutes before you'll be able to get another run going, and there are numerous spots that are easy run-enders after that point too. The visuals on the soul meter may be a bit glitchy due to save state usage. To be clear, this was an unsegmented run, but I used save states to restart the area if I messed up. Save states can cause visual glitches in the UI, which might be noticeable in a couple spots. I have one mask by editing my save data, which doesn't really make a difference, it's just for visual flair since I was aiming for a hitless run. Social Media: / discord / fireb0rn / fireb0rn

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