Took For Granted: Why Fox Engine Is So Crazy Optimized

Threat Interactive Video 26 Dives Deep into the Fox Engine and how it beats out most modern titles & popular engines like unreal through efficient lighting & color management as well as developer driven optimizations like asset packing & topology. ------- Our Patreon:   / threatinteractive   Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-... ------- For Updates or Questions, contact our studio or founder on with these links: Email: [email protected] X / Twitter: https://x.com/ThreatInteract Reddit:   / threatinteractive   LinkedIn:   / threat-interactive   Studio Founder: X / Twitter: https://x.com/TheKevinJimenez ------- Chapters Intro & No RTX : 0:00 Why MGSV & Development Culture? : 0:32 Geometry Rendering: 1:15 Velocity & AO: 7:02 Indirect Lighting : 8:24 Non-Shadowed Lights : 9:28 Shadow Rendering Facts & Techniques : 9:53 How Direct Lighting Works & Puts Unreal To Shame : 12:29 Moon/Sun Light, Resolve Stage/Tonemapping: 14:50 Sky, Emmisives, SSR, & More Shame To Unreal: 16:59 Effects: 18:13 UI, Gamma, & MS Budget & Conclusions : 19:20 If You Are New To Our Channel : 21:25 ------ Credits & Resources: https://mgsvmoddingwiki.github.io/ https://www.cnblogs.com/TracePlus/p/4... https://www.adriancourreges.com/blog/...    • Photorealism Through the Eyes of a FOX: Th...   https://www.shadertoy.com/view/tcSyDy https://www.shadertoy.com/view/tcjyDV