[#3] Foot rigging in Blender using IK constraints

This video demonstrates how to rig a foot and leg using IK constraints. The entire foot and leg can be controlled simply with 2 bones, one master bone for the position, and another for the heel/toe lift. This makes it a lot easier to animate a character's walk cycle. ► Previous Video:    • [#2] Skinning your character in Blender 2....   (Skinning) ► Next Video:    • [#4] Creating foot roll using drivers in B...   (Driver Bones) ** Share this video **    • [#3] Foot rigging in Blender using IK cons...   ********************** ** Subscribe **    / @thekiwicoder   *********************** Follow Me: ►  / thekiwicoder   ► http://www.thekiwicoder.com/ ►   / thekiwicoder   ►   / discord   Thank you!