Lucas Pope Interview | Obra Dinn Sequels & New Game Mars After Midnight
Cressup talks to Lucas Pope, the creator of such unique and innovative games as Papers Please and Return of the Obra Dinn. They talk about his new game out exclusively on the Playdate, Mars After Midnight, how Obra Dinn was originally meant to be a series (and how the final scene gives an idea as to what they might have been), his design process for creating a game and his advice for solo devs creating a game. Lucas Pope: https://dukope.com/ Cressup's Twitch: / cressup Support this channel on Kofi: https://ko-fi.com/cressup ADVENTURE GAME HOTSPOT NETWORK https://adventuregamehotspot.com/ @AdventureGameHotspot @AdventureGameGeek @ConversationsWithCurtis @danielalbu @spacequesthistorian @SaveYourGame @OneShortEye https://www.cggpodcast.com/ Chapters 00:00:00 Start 00:01:23 Mars After Midnight 00:03:25 Bureaucracy in Lucas Pope games 00:05:20 Challenges of creating for Playdate 00:07:20 More games for Playdate? 00:08:33 Engineering background 00:09:40 How do you set about designing a game 00:11:31 Knowing when to stop as a solo dev 00:12:20 Hints system in Obra Dinn 00:14:20 The joy in solving Obra Dinn 00:16:20 Working at Naughty Dog 00:20:15 What was Papers Please reaction like 00:21:40 Would you ever expand into a bigger team? 00:23:15 What feedback about Papers Please surprised you the most? 00:25:00 Did you ever just want to make a Papers Please sequel? 00:27:49 Would you ever do a sequel to Obra Dinn 00:29:20 Themes of Papers Please 00:31:10 Advice for solo devs 00:34:40 Would you ever look into VR 00:36:00 Obra Dinn's art style 00:39:00 What would an Obra Dinn sequel have been like? 00:39:40 Would you ever use AI 00:43:15 What are you working on now? 00:44:11 do you get much time to play games 00:44:40 do you feel the pressure after these games? how do you deal with it 00:46:30 How long have you been in Japan 00:47:30 Fav choc bar

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