GTA 6 Will NOT Run at 60FPS (Here's Proof)
GTA 6 might not run at 60FPS on PS5 or Xbox Series X, and the reason why has nothing to do with graphics. Digital Foundry broke down every trailer and screenshot Rockstar has released and concluded that 60 frames per second on base consoles is not realistic due to the CPU heavy simulation running the game's NPCs, traffic, and physics. Former Rockstar animator Mike York backs this up, predicting a locked 30FPS mode at launch just like GTA 5 and Red Dead Redemption 2. But a Polish insider with a real leak track record claims Rockstar is secretly building a genuine 60FPS performance mode. So, who's right? In this video we break down the CPU bottleneck, the PS5 Pro's limitations, the most likely 40FPS middle ground, and what this means for a possible Nintendo Switch 2 version of GTA 6. Nothing here is officially confirmed by Rockstar, but the evidence points to a frame rate controversy bigger than anyone expected before November 19th. Subscribe for daily GTA 6 news, leaks, and analysis as we count down to launch.

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