How To Create An Organised Save System In UE5.1 with structs - UMG/Casting/Dispatchers/Game Instance

Updated Discord invitation:   / discord   #UnrealEngine #blueprints #unrealengine5 ► Join the Discord:   / discord   ► Description I wanted to create a video doing a deep dive into how you can organize your player variables to easily create a save system using UE5.1, I go over, Structs, Event dispatchers, casting, UMG, and the game instance. There is quite a lot to go through so grab yourself a coffee. ----------------------------------------------------------------------------------------------------------- ► Patreon:   / gamedevxr   ► Twitter:   / gamedevxr   ► Instagram:   / gamedevxr   ----------------------------------------------------------------------------------------------------------- If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first. 1. Installing UE4 from Source code (contains more up to date Quest features)    • Installing UE4 4.25 from Oculus source   2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)    • Installing Android Studio SDK & NDK For UE...   3. My Oculus Quest 1 Settings (These are different to the Quest 2)    • My Oculus Quest 4.25 Build Settings (What ...   4. My Oculus Quest 2 Settings    • Quest 2 Settings You Should Use (Fix Level...   ----------------------------------------------------------------------------------------------------------- PC SPECS: ► RTX 2070 Super ► I9-9900K ► 32GB Ram ► 2TB SSD Equipment ► Keyboard: HyperX Alloy Origins ► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse ► Mic: Trust GXT 232 ► WebCam: Jelly Comb ► Screen: AOC I2367fh 23-inch LED x 2 ► Headset 1: Oculus Quest 128GB ► Headset 2: Oculus Rift + Motion Controllers ► Headset 2: Oculus Quest 2 ► Graphics Tablet: Wacom Cintiq 13hd