How To Create An Organised Save System In UE5.1 with structs - UMG/Casting/Dispatchers/Game Instance
Updated Discord invitation: / discord #UnrealEngine #blueprints #unrealengine5 ► Join the Discord: / discord ► Description I wanted to create a video doing a deep dive into how you can organize your player variables to easily create a save system using UE5.1, I go over, Structs, Event dispatchers, casting, UMG, and the game instance. There is quite a lot to go through so grab yourself a coffee. ----------------------------------------------------------------------------------------------------------- ► Patreon: / gamedevxr ► Twitter: / gamedevxr ► Instagram: / gamedevxr ----------------------------------------------------------------------------------------------------------- If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first. 1. Installing UE4 from Source code (contains more up to date Quest features) • Installing UE4 4.25 from Oculus source 2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+) • Installing Android Studio SDK & NDK For UE... 3. My Oculus Quest 1 Settings (These are different to the Quest 2) • My Oculus Quest 4.25 Build Settings (What ... 4. My Oculus Quest 2 Settings • Quest 2 Settings You Should Use (Fix Level... ----------------------------------------------------------------------------------------------------------- PC SPECS: ► RTX 2070 Super ► I9-9900K ► 32GB Ram ► 2TB SSD Equipment ► Keyboard: HyperX Alloy Origins ► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse ► Mic: Trust GXT 232 ► WebCam: Jelly Comb ► Screen: AOC I2367fh 23-inch LED x 2 ► Headset 1: Oculus Quest 128GB ► Headset 2: Oculus Rift + Motion Controllers ► Headset 2: Oculus Quest 2 ► Graphics Tablet: Wacom Cintiq 13hd

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