[Dofus 2.68] Kabahal Mains Propre + Hardi + Spécial

✅Clean Hands: (Allied characters must finish off enemies without dealing direct damage. Traps, glyphs, poisons, pushback damage, damage reflection, and damage dealt by summons can be used.) This achievement is relatively simple, as Demonic Arms do not cause it to fail, so you can use them to complete it without any problems. However, be careful not to kill Kabahal's summons or an Arm directly. ✅Daring: (Allied fighters must end their turn on a cell adjacent to an enemy's.) To achieve Daring, it is advisable to keep the Bwariok alive to have a non-fleeing entity that remains in melee range. Alternatively, if you have characters who can apply the Gravity state every turn, you can also do this with the Eninferno. You can continue to manipulate Kabahal's AI as you would for the overall strategy, but be careful not to cause Hardi to fail when you reposition Kabahal! ✅Special: Reminder: If all 5 Arms are summoned by Kabahal, it will one-shot the entire map on the following turn, and you will lose the fight. A Pandawa is recommended for this achievement, although it's not mandatory. This achievement doesn't change much compared to a standard Kabahal fight. Start by weakening the monsters to lower their HP, then place them in the Arms' glyphs so the Arms can finish them off. Note: The Arms inflict approximately 700-800 neutral damage once per turn when the monster enters the glyph. If you control the Arms, make sure the monsters are within 5 cells of an Arm so you can attack them. All that remains is for you to manage the Kabahal as in the overall dungeon strategy to achieve this feat. Note: To avoid prolonging the fight, ideally position the Kabahal between two arms on turn 2 while simultaneously controlling the arms to inflict maximum damage and shorten the battle's duration. Note: From turn 5 onward, do not eliminate the summons unless you have the opportunity to finish them off with the arms; otherwise, you will fail the feat.