Timberborn Automation Explained: Triggers, Connections & 1.0 Changes

After nearly five years, Timberborn has left early access and entered 1.0. With it, we get a variety of changes, by far the biggest of which is automation. In a surprise, last minute update, Mechanistry added full automation to the game—now, you can use a handful of sensors and logic gates to fully upgrade your colony. In this guide, I touch on the basics of automation: our sensors, the various things that can trigger them, connecting them up to your buildings to automate, and implementing them in larger projects. I also preview a lot of the additional changes in 1.0, such as spiral staircases, the new copy tool, and the metalsmith. New to Timberborn? Learn how to thrive despite it's challenges with this beginner survival guide. From dealing with the first drought to unlocking the iron teeth to building a wonder, this series will help you navigate the challenges of the game and build a successful beaver colony! Timberborn is a city-building and management game that offers a unique twist by featuring a society of beavers as the primary inhabitants. The game combines elements of strategy, resource management, and urban planning. The Humble Sluice brings powerful flow control and water flow regulation to your colony, making dam management easier than ever! With this new irrigation system addition from Update 6, you can maintain perfect water quality downstream while protecting against floods and contamination. This innovative tool represents a major step forward in automated water management, providing badtide protection solutions that work seamlessly with the game's water cycle. ~ Automation Stream https://youtube.com/live/BB_BhU0sCds?... ~ Playlist Automation Guide:    • Timberborn Automation Guide   TBSG:    • Timberborn Beginner's Survival Guide (Tuto...   ~ Socials Discord -   / discord   Twitch -   / dolthra   ~ Mods None ~ Chapters Intro - 0:00 Sensors - 2:12 Lever - 2:55 Sensor Rundown - 3:43 Flow Sensor - 5:16 Depth Sensor - 7:04 Contamination Sensor - 8:04 Chromometer - 8:33 Weather Sensor - 9:22 Power Meter - 9:55 Science Counter - 11:54 Population Counter - 12:17 Resource Counter - 15:02 Basics of Automation - 17:22 Connecting Sensors to Buildings - 21:20 Sensor Color and Range - 27:33 Advanced Automation - 30:44 Fill and Throttling Valves - 31:47 Dam Renovation and Sensors - 35:35 Floodgate Adjustments - 39:51 Flood Control - 41:04 Automatables - 44:04 Speaker - 46:48 Fireworks Launcher - 48:30 Detonator - 50:20 Minor 1.0 Changes - 51:31 Outro - 58:25