Soviet Act 1 Mission 12 Dragonstorm Deathless - Mental Omega 3.3.6

Rules: NO units can die. If at any point the "unit lost" EVA is played, the run is over. This also includes sending units into the grinder or field bureau, unless they are scripted to return. NO player buildings can be destroyed. If the building is owned by me, it cannot be lost. SELLING is okay, as long as the building is not destroyed before it is completely sold off. MIND CONTROLLED UNITS cannot die. If my units are mind controlled, they still count towards deaths. They must either be freed, or prevented from dying for the remainder of the mission. If enemy units are mind controlled by me, they cannot die while under my mind control. I must free them before killing them. SAVE LOAD is allowed. Game speed can also be changed, although 45 fps is preferred. UPDATED ADDITIONAL RULES: What counts as a building: A valid building MUST have one of these three properties: be sellable, provide audio feedback when attacked, or is a tech building. This means props like watch towers, flags, walls, or decorations do NOT count as buildings and can be lost. Exceptions: ALLIED AI do not count towards deaths. They can die as much as they want. Neutral buildings also do not count as deaths. Engineers can freely repair neutral buildings and structures and, if they are then destroyed, do not count as a death. CUTSCENES do not count as deaths. Scripted deaths and deaths that happen in cutscenes do not count. This also extends to a few seconds after gaining control, or an ally's units are transferred to my control. These deaths are either unavoidable, or otherwise completely random if the unit survives. Notes for this mission: I am never trying to defend watchtowers from hunter seekers again. Deathless Playlist:    • Mental Omega Deathless  

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