#11 Shield Block Ability (GAS) | RPG Framework in Unreal Engine 5
In this tutorial, we’ll build a Shield Block Ability in Unreal Engine 5 inspired by the mechanics in Dark Souls! Using the Gameplay Ability System (GAS), we’ll cover everything you need to add a powerful shield block to your RPG game. This includes granting immunity to incoming damage, triggering reaction animations when attacks are blocked, and consuming stamina during each block action. Perfect for those looking to add depth to combat! What You’ll Learn: 🛡️ Setting up the Shield Block Ability in GAS 🛡️ Applying damage immunity while blocking 🛡️ Creating attacker reactions to blocked attacks 🛡️ Stamina consumption management for balanced gameplay By the end of this video, you’ll have a robust shield block mechanic that can be easily adapted for other characters in your game! 📍 Roadmap Available https://github.com/orgs/infinityedgeg... / discord / infinityedgegames Content 00:00 - Intro 00:28 - Block Montage 02:35 - Block Ability 04:04 - Damage Immunity 05:23 - End Block 07:29 - Attack Blocked Reaction 12:30 - Block Input Action 14:40 - Test 15:30 - Fix Errors 16:35 - Fix Montage 17:34 - Stamina Consumption 21:05 - Final Result 21:45 - Outro #UnrealEngine5 #GAS #ShieldBlock #GameDevTutorial #RPGFramework #UE5

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