Faster, easier 2D vector rendering - Raph Levien

This talk presents new work on high performance vector path and text rendering, to make it not only fast but easier to integrate with other code. Multiple modes are supported, including CPU, GPU, and hybrid. At the heart is a new efficient representation of rendered paths: sparse strips. Slides: https://docs.google.com/presentation/... You can find Raph on: LinkedIn:   / raph-levien-0484504   Mastodon: https://mastodon.online/@raph GitHub: https://github.com/raphlinus Bluesky: https://bsky.app/profile/raphlinus.bs... Website: https://levien.com/ This talk was given at Rust Week 2025, in Utrecht, The Netherlands. Playlist of other talks from Rust Week 2025:    • RustWeek 2025 - All talks   Want to come to Rust Week 2026 in-person? go to https://2026.rustweek.org

Postcard: An Unreasonably Effective Tool for Machine to Machine Communication - James Munns
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Postcard: An Unreasonably Effective Tool for Machine to Machine Communication - James Munns

Understanding Rust – Or How to Stop Worrying & Love the Borrow-Checker • Steve Smith • YOW! 2024
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Understanding Rust – Or How to Stop Worrying & Love the Borrow-Checker • Steve Smith • YOW! 2024

The Linux Kernel is Falling Apart.
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The Linux Kernel is Falling Apart.

Common Pitfalls of Rewriting Things In Rust (Cliff L. Biffle at RustWeek)
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Common Pitfalls of Rewriting Things In Rust (Cliff L. Biffle at RustWeek)

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains
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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

Type Theory for Busy Engineers - Niko Matsakis
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Type Theory for Busy Engineers - Niko Matsakis

What Every Programmer Should Know about How CPUs Work • Matt Godbolt • GOTO 2024
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What Every Programmer Should Know about How CPUs Work • Matt Godbolt • GOTO 2024

It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan
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It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan

Beyond ICU4X 2.0 - Shane F. Carr
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Beyond ICU4X 2.0 - Shane F. Carr

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System Design Explained: APIs, Databases, Caching, CDNs, Load Balancing & Production Infra

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The Scanline Sweeper: A Glyph Rendering Algorithm

The Scariest Chart In Electrical Engineering
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The Scariest Chart In Electrical Engineering

Wassimulator – Programming Vehicles in Games – BSC 2025
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Wassimulator – Programming Vehicles in Games – BSC 2025

Stabilizing decade-old features (Folkert de Vries at RustWeek)
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Stabilizing decade-old features (Folkert de Vries at RustWeek)

Jonathan Kelley: "High-Level Rust and the Future of Application Development" | RustConf 2025
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Jonathan Kelley: "High-Level Rust and the Future of Application Development" | RustConf 2025

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Writing GPU shaders in plain Rust (Firestar99 - Sebastian Sydow at RustWeek)

Real-time metaprogramming, zero dependencies // Michael Labbé (Handmade Network Expo 2026)
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Real-time metaprogramming, zero dependencies // Michael Labbé (Handmade Network Expo 2026)

Visual Application Design for Rust - Rik Arends
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Visual Application Design for Rust - Rik Arends

Lars Bergstrom - Beyond Safety and Speed: How Rust Fuels Team Productivity
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Lars Bergstrom - Beyond Safety and Speed: How Rust Fuels Team Productivity

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
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Dennis Gustafsson – Parallelizing the physics solver – BSC 2025