i can't take it anymore...
a short clipdump of Pillar Chase's worst gameplay mechanic. The exit/escape mechanic feels terribly implemented and stitched together. Only one exit spawns and is likely in a chokepoint, meaning it just makes it borderline impossible to make it out if the monster gets lucky with RNG and decides to camp. idk, thats my short example of it anyways. Get another one of those commentary slop channels to talk about it instead because i dont care. #pillarchase2 thumbnail art made by DripMick

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