Building a Factory in Minecraft! Pt. 1

Today I'm going to be showing you guy's my factory in Minecraft that I'm building, I.. don't know what else to put on here... Oh Right, all of the commands so far! :) Powering the dropper (1/2): Repeat, Unconditional, Always Active, 30 ticks (recommended), Command: /setblock X Y Z (XYZ=1 block above dropper) redstone_block Powering the dropper (2/2): Same thing except, 5 ticks, and "air" instead of "redstone_block" Money Scoreboard: /scoreboard objectives add Money dummy Money Money Scoreboard (adding players): /scoreboard players add @a Money 0 Conveyors: Repeat, Unconditional, Always Active, 0 ticks, Command: /execute as @e[type=item] at @s if block ~ ~-1 ~ * run tp @s ~ ~ ~ (put either 0.1 or -0.1 after 1st or 3rd "~", *=conveyor block of your choice) IMPORTANT!!!1!!! Make sure that for these next 4 command blocks, they're all stacked on top of each other and facing the same direction. Conveyor End Point (1/4): Repeat, Unconditional, Always Active, 1 tick, Command: /kill @e[type=item,x=X,y=Y,z=Z,dx=0.1,dy=0.1,dz=0.1] Conveyor End Point (2/4): Chain, Conditional, Always Active, 0 ticks, Command: /scoreboard players add @a Money * (*=how much $ each ore gives) Conveyor End Point (3/4): Chain, Conditional, Always Active, 0 ticks, Command: /title @a actionbar §a+*$ (*=how much $ each ore gives) Conveyor End Point (4/4): Chain, Conditional, Always Active, 0 ticks, Command: /playsound random.orb @a Reappearing Ore (1/2): Repeat, Unconditional, Always Active, 0 ticks, Command: /execute if block X Y Z air run setblock X Y Z cobblestone (XYZ=reappearing ore) Reappearing Ore (2/2): Repeat, Unconditional, Always Active, 200 ticks (recommended above 100 ticks) Command: /execute if block X Y Z cobblestone run setblock X Y Z *_ore (XYZ=reappearing ore, *=whatever ore you want) IMPORTANT!1!! Make sure the next 3 are positioned the same like the other 4: Stacked, and Facing the same Direction Ore Upgrader (1/3): Repeat, Unconditional, Always Active, 0 ticks, Command: /kill @e[type=item,x=X,y=Y,z=Z,dx=0.1,dy=0.1,dz=0.1] (XYZ=Upgrader Entrance) Ore Upgrader (2/3): Chain, Conditional, Always Active, 0 ticks, Command: /structure load mystructure:Gold_block X Y Z (XYZ=Upgrader Exit) Ore Upgrader (3/3): Chain, Conditional, Always Active, 0 ticks, Command: /setblock X Y Z *_carpet (*=colored carpet over conveyor)