How a broken algorithm almost killed a game | KeyForge

The most unique game of them all, KeyForge revolutionized the TCG space when it was first released by introducing a near-infinite number of unique decks for players to enjoy. The brainchild of heralded designer Richard Garfield, the game was poised for success...but with great potential comes great risk. Let's explore the problems faced by KeyForge then, and ask if the game can still survive today. My Patreon:   / carpgtcg   All music is by Vince Kaichan. Purchase his music here: https://vincekaichan.bandcamp.com Interested in TCGs, from Pokemon and Magic: The Gathering to independent games? Want to learn more about the process of how a TCG is made and why they succeed or fail? Go ahead and subscribe! 0:00 Intro 1:55 Richard Garfield who? 3:54 KeyForge's beginnings 5:59 Deck names 8:11 KeyForge's success 10:34 KeyForge's problems 15:06 Rescue and crowdfunding 18:04 Hope for the future YouTube Channels showcased: KeyForge Public Radio:    • 34. The History of KeyForge: The First Fiv...   Call of Discovery:    • 101. Interview with Former FFG Employee Ry...   Shut Up & Sit Down:    • Keyforge - Shut Up & Sit Down Review   Watch It Played:    • KeyForge - How To Play   Game Boy Geek:    • Richard Garfield Interview about Keyforge:...   Ghost Galaxy:    • Printing all-new KeyForge decks at ArtiForge!   The Magic Historian:    • Racist Deck Names Cause KeyForge Recall Be...   Roll For Crit:    • Asmodee Sale, Shipping Woes, KeyForge Algo...   Raptor Games and More:    • Opening Keyforge Call of the Archons Decks   blvdblake:    • KeyForge Worlds Collide Adaptive Sealed To...   Archons Corner:    • Vault Tour Madrid Finals   Mathnut02:    • Keyforge on the Crucible