Hraach & Armen Miran — Aldebaran | generative smoke (audio-reactive)

Hraach & Armen Miran — Aldebaran | generative smoke (audio-reactive) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎵 MUSIC ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Track: Aldebaran (Original Mix) Artists: Hraach & Armen Miran Label: Sol Selectas Genre: Organic / Melodic House Length: ~6:56 I don't own the music — it's used here to credit and support the release. Please follow and buy the original: • YouTube:    • Aldebaran (Original)   • Beatport: https://www.beatport.com/track/aldeba... • Armen Miran:   / armenmiran   • Hraach:   / hraachofficial   • Sol Selectas:   / sol-selectas   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌫️ VISUALS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Generative smoke, painted entirely by the music — nothing is filmed or pre-drawn, every frame is simulated. Under the hood: • A spectral fluid solver (Jos Stam's "Stable Fluids", FFT formulation) carries the smoke on a periodic grid. • The spectrum is mapped to a radial clock: each frequency band continuously puffs coloured smoke from its own angle around the circle — bass and treble sit on opposite arcs — so the whole image is the live spectrum, blooming outward. Quiet tones are lifted so soft passages still breathe smoke. • Thousands of Physarum (slime-mould) agents grow a flowing colour network AND stir the fluid along their own traces, so the smoke streams down the veins they carve. • The voice/vocal energy lights a bright source in the centre. • Beat onsets gust the wind and kick the simulation's time-step, so the smoke lurches and swirls on the hits. • The last 30 seconds play with the audio cut — the smoke keeps flowing and slowly settles on its own, with no reaction. (My favourite part.) Built in Clojure + Quil (OpenGL), rendered offline at 1080p. Code / source: https://github.com/benjamin-asdf/bjs-... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ #OrganicHouse #MelodicTechno #GenerativeArt #Visualizer #AudioReactive #FluidSimulation #SlimeMould #Physarum #Clojure #LiveVisuals