Unity FPS Controller Tutorial Advance. #7 Weapon Aiming System, Reduce Sway & Recoil While Aiming.
Welcome back to the Unity FPS Controller Tutorial Series. In this episode, we implement one of the most important FPS mechanics: the Weapon Aiming System (ADS - Aim Down Sight). We start by fixing a weapon raycast issue where our weapon could accidentally hit the player. After fixing the bug using Layer Masks, we build a complete aiming system using a clean serializable class architecture. We also improve the overall aiming experience by reducing weapon sway and recoil while aiming, making the weapon feel more stable and accurate. What You'll Learn ✅ Fix Weapon Raycast Player Hit Bug ✅ LayerMask Filtering for Weapon Raycasts ✅ Create Weapon Aiming (ADS) System ✅ Aim Position & Aim Rotation Setup ✅ Smooth Weapon Position Transition ✅ Smooth Weapon Rotation Transition ✅ Camera FOV Zoom While Aiming ✅ Reduce Weapon Sway While Aiming ✅ Reduce Weapon Recoil While Aiming ✅ Professional FPS Weapon Architecture This setup is scalable and can be extended later with: Crosshair Hide While Aiming Aim Sensitivity Reduction Weapon Spread System Scope System Sniper Zoom 🎮 Full FPS Controller Playlist • Unity FPS Controller – Beginner to Advanced. 🔥 Previous Episodes ✔ Shooting System ✔ Reload System ✔ Damage System ✔ Weapon Recoil ✔ Weapon Sway ✔ Idle Weapon Sway ✔ Movement Weapon Sway ✔ Weapon Clipping Fix ✔ Head Bob System

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