Playing Fan-Made Levels #13 and New WHG Design

Demo: https://fairmaidengames.com/whg/1 (Press ctrl+V to toggle difficulty and comma/period to go prev/next lvl) Here I show off the new lvl 21 in very hard mode. It turned out to be probably my 2nd favorite design so far (12 in very hard mode is my favorite so far). I had been meaning to do more diagonal-style stuff, so this was my first shot. The left side is the main diagonal section, but there's diagonal-related stuff the top and on the right (the ball). The left section turned out really well, because there's a lot of interesting dodges you can do, and also because the coins help to separate the lanes. I spent about 3 days making this one, so it wasn't as much work as some of the others. I'm going to try to do more diagonal stuff, and also more stuff which is separated into different sections with different but related patterns. Then I continue playing the custom level called Igniteup by C Jaws. I spent quite a lot of time beating the extremely difficult first part of the next area, and soon after I decided to give up on the level and play an easier level. I think it's just way too hard. That first part I beat was also very lucky. At 56:15 I finally beat it, and on my way out I panic after making it and run back into the enemies and almost died but saved it just barely. But after that it just looks too hard, I'd rather try an easier level at this point.