How Millennials RUINED Sony's PS5 generation?

Sony’s ‘Millennial’ Game Design Problem? Wolverine Accessibility, Destiny 2, and the Fight Over PlayStation’s Future The script argues that Sony’s modern first-party output has declined as millennial-led development prioritizes story, cinematics, accessibility, and progressive politics over challenging gameplay, puzzles, and player agency. Using the upcoming Wolverine as an example, it lists extensive accessibility options (skippable puzzles, heavy QuickTime events, adjustable parry/dodge timing, combat/stealth speed settings, navigation assists, lock-on, simplified combos, and more) and claims these settings can make games feel like they “play themselves,” similar to complaints about Spider-Man and newer God of War titles. It also discusses controversy around Destiny 2 and Bungie, alleging misaligned priorities like LGBT-focused dating sim ideas and citing a $765 million hit tied to Bungie struggles. The script contrasts Western studios with Japanese leadership and credits Shuhei Yoshida’s picks like Stellar Blade and Black Myth: Wukong as examples of understanding what gamers want. 00:00 Sony Versus Millennials 01:36 Politics Over Gameplay 02:17 Sony Golden Era Recap 03:40 Wolverine Accessibility Debate 05:45 Destiny 2 Studio Clash 07:53 Bungie Losses And Backlash 08:40 Western Studios Losing Touch 09:56 Wolverine Plays Itself 10:39 Wrap Up And Call To Action