Generating a Procedural City in Houdini | OpenStreetMap Workflow
Generate a procedural city in Houdini using real-world OpenStreetMap (OSM) data. You will learn how to: Download and prepare large-scale OSM datasets using QGIS Import and filter geographic data with SideFX Labs OSM tools Create procedural street extrusions using VOPs Handle large datasets by segmenting maps with a Multiple Bounding node Generate clean street intersections using Boolean operations Create a reusable HDA with custom parameters This workflow explores GIS data integration and large-scale city building — Other Tutorials — Experimental Architectural Design in Houdini • Houdini Tutorial: Procedural Organic Archi... Stylized Architectural Section in Houdini • Stylized Architectural Section in Houdini ... Tutorial about Visualizers: • Using Visualizers in Houdini | Debug and A... — Download the File — https://drive.google.com/drive/folder... — Links from the Video — Open Street Maps: https://www.openstreetmap.org/ QGIS: https://www.qgis.org/ Houdini Lab Tools: https://www.sidefx.com/products/sidef... Attributes: https://www.sidefx.com/docs/houdini/m... — Music — Music provided by Bensound https://www.bensound.com https://Bensound.com/free-music-for-v... Artist: Benjamin Tissot — Support the Channel — If you'd like to support the channel and keep this content freely available: https://www.buymeacoffee.com/mitzutai... I also share shorter Houdini quick tips on TikTok: / manuel_bonell Thank you! Manuel Bonell | Diffluctum

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