Castlevania: Harmony of Dissonance - Part 16 - Death's Plan

With everything in this middle part of Castle A turning out to be a dead end, we can only hope for something to find in the Luminous Cavern here in Castle A. But what that is going to be precisely we are not sure of yet. Perhaps some continuation in the story will happen as well while we are here. After Death took Lydie we are also still looking for them of course. And for Death the number of places he can hide is also running low... Castlevania: Harmony of Dissonance is the second of three Castlevania games on the Game Boy Advance and is yet another title that continues the famous metroidvania formula that Symphony of the Night had set in place. Back in control of another son of the Belmont clan we can get ready for some more action with a whip in hand and monsters who are in league with Count Dracula as our enemies. Explore the mysterious castle of Dracula that has appeared out of nowhere as Juste Belmont who along with his best friend Maxim is looking for their lost childhood friend Lydie after she was kidnapped during a training mission of Maxim. Even though Maxim was injured himself and has lost his memory during this incident, he still insists on joining Juste looking for Lydie in this unknown castle in the fog. Even though it does like Count Dracula's castle, it quickly turns out that other forces might be at work here making this castle the biggest mystery yet in the Belmont's history. Chapter select: (0:00) Luminous Cavern A - Full Helmet (3:34) Luminous Cavern A - Heart Vessel 22 (4:41) Luminous Cavern A - Hint Card 1 (8:10) Luminous Cavern A - Pot Helm (10:45) Luminous Cavern A - Arm Plates (14:23) Luminous Cavern A - Griffin's Wing