PS1 vs N64: Tecnicamente, Qual Era Melhor?

The PS1 won the sales charts. But technically, which console was truly superior? In this video I compare the PS1 and Nintendo 64 head-to-head: CPU, GPU, RDRAM memory, the N64's RCP (Reality Co-Processor) versus the PlayStation's GTE, and the impact of cartridges versus CD-ROMs on game development. You will understand: ⚙️ Why the N64 had blurry textures (the problem of TMEM's 4KB); ⚙️ Why did the PS1 suffer from "shaky" polygons (affine texture mapping without Z-buffer)? ⚙️ How Silicon Graphics helped Nintendo — and why it wasn't enough; ⚙️ The real reason Final Fantasy VII "escaped" from Nintendo. No fanboyism — just technical analysis, facts, and historical context. And in the end, the honest answer about which console was technically superior and which was the most intelligent platform for its time. ⏱ CHAPTERS: 00:00 - Introduction: The debate that never ended 00:42 - The commercial victory of the PS1 01:59 - What each console had inside (CPU, GPU, RCP, GTE) 04:28 - The power that came with bottlenecks (TMEM, unified memory) 06:18 - Cartridge vs CD: the real turning point 08:19 - Final verdict: technically, which was better? 09:35 - Conclusion 🎮 Here at Get Start Games Brazil, we talk about the games and consoles that defined a generation — with new videos every week. 🔔 Subscribe and turn on notifications so you don't miss the next ones! #PS1 #N64 #Nintendo64 #PlayStation #Retrogaming #GuerraDosConsoles #HistoriaDosVideogames