Board Stalls and Cube Design
View all cards mentioned in this episode (http://luckypaper.co/podcast/311-boar...) Andy and Anthony talk about board stalls and Cube. They talk about what they don’t like about this particular genera of board state. They theorize about some aspects of a cube’s design would lead to more stalls, and ways they might, as a designer, try to minimize them. This weeks topic was suggested by listener MZ. Thanks, MZ! Discussed in this episode: • Lucky Paper Cube Events Page (https://luckypaper.co/community/events/) • Sam Black’s article describing “big” and “small” games (https://articles.starcitygames.com/ma...) • Bun Magic Cube (https://cubecobra.com/cube/about/andy...) • Sacred Geometry (https://cubecobra.com/cube/about/sacr...) • 100 Ornithopters (https://cubecobra.com/cube/about/100-...) • Neoclassical Cube (https://cubecobra.com/cube/about/neoc...) If you’d like to show your support for the show, please consider backing Lucky Paper on Patreon ( / luckypaper ) or leaving us a review on iTunes (https://podcasts.apple.com/us/podcast...) or wherever you listen. Check us out on Twitch ( / luckypapermtg ) and YouTube ( / @luckypaper ) for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: • Andy’s “Bun Magic” Cube (https://cubecobra.com/cube/overview/a...) • Anthony’s “Regular” Cube (https://cubecobra.com/cube/overview/r...) You can find both your hosts in the MTG Cube Talk Discord ( / discord ) . Send in questions to the show at [email protected] (mailto:[email protected]) or our p.o. box: Lucky Paper PO Box 4855 Baltimore, MD 21211 Musical production by DJ James Nasty ( / jamesnasty ) . Timestamps • 0:00 - Intro • 1:01 - Andy’s Pool Adventure • 4:14 - Board Stalls • 18:33 - Who’s the Beatdown? • 22:35 - Equilibrium • 26:10 - Creature Sizing • 30:11 - Evasion • 31:40 - Combat Tricks and Friends • 33:12 - Equipment • 35:42 - 2 for 1s and Big vs Small Games • 42:00 - Great Game in Sacred Geometry • 44:32 - Ornithopters and Neutral States • 49:18 - Milling Out • 55:15 - Conclusion

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