Games Industry Talk: Audio Middleware Crashkurs: FMOD im Einsatz (Chris Kohler)
About Chris: Chris Kohler is a game composer and audio designer from Munich. With soundtracks for titles like Atomic Age, ASHGARD: Infinity Mask, and the award-winning Mindlock, he combines sonic innovation with modern audio storytelling. In addition to over 30 completed projects, he shares his knowledge as a lecturer in Game Audio at the Technical University of Munich. Presentation Content: Why do professionals use middleware instead of simply throwing MP3s into the engine? In this deep dive, we'll take a look at the industry standards FMOD and Wwise. I'll show you how even small teams can benefit from these tools: from efficient asset management to adaptive mixing. The highlight: I'll equip an existing game project live with a dynamic audio system. Here, you'll learn firsthand how sound organically adapts to different game states. Enjoy the presentation! Why do professionals use middleware instead of just throwing MP3s into the engine? _____________________________________ Editing: Leon Janßen Connect with us: Twitter: / lvlub Facebook: / lvlub Instagram: /level_ub

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