Create Functional Black Holes Inside Unreal Engine
Here's a tutorial video showing how you can create functional black holes and white holes inside Unreal Engine 5. The basic concept is that the black hole will suck objects into it and slowly grow bigger. Alternatively, there is also a white hole that you can send the objects into that got sucked into the black hole, effectively teleporting them. There is plenty of room for this mechanic to be expanded upon, and would be a very fun idea to implement in your games! Useful Links: Project Files: / black-holes-v2-93077298 Discord Link: / discord 0:00 | Intro 0:25 | Black Hole Blueprint 1:35 | Applying Forces Function 4:20 | Setting Up Collisions 5:20 | Mass Gained Function 8:05 | Black Hole Material 10:50 | Adding Props to the level 11:22 | Fixing Mistakes 11:55 | White Hole Blueprint 13:15 | White Hole Material 14:00 | Finalizing Black Hole / White Hole 15:10 | Teleport Actor Function

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![Materialization or Teleportation Effect - UE4 [ UE5 VALID ]](https://i.ytimg.com/vi/mZEWc2AQZso/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDAvEDjTrVGvCsNqDeItuc1sJOqDw&usqp=CCc)
Materialization or Teleportation Effect - UE4 [ UE5 VALID ]

