Alan Wake 2: RTX Mega Geometry Tested - A Game-Changer For RT Performance/Efficiency?
In the wake of the RTX 50-series launch, Remedy released an updated version of Alan Wake 2, tapping into the new RTX Mega Geometry features built by Nvidia and almost certainly set to become an industry standard. But what is Mega Geometry, how does it manifest in Alan Wake 2 and what are the memory, CPU and GPU benefits? Alex Battaglia explains all, finding that - remarkably - RTX Mega Geometry is actually more impactful on RTX 20-series and 30-series GPUs as opposed to the latest and greatest. And finally, what do the new ultra path tracing options in Alan Wake 2 actually do? Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:00:36 What is RTX Mega Geometry? 00:05:15 How is Mega Geometry used in Alan Wake 2? 00:07:26 VRAM Testing 00:10:04 CPU Testing 00:11:41 GPU Testing (RTX 2000, 3000, 4000, 5000) 00:16:18 New Ultra Path Tracing Settings in Alan Wake 2 00:19:23 Conclusion

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