Duke Nukem: Zero Hour Overclocked Dev Update (Glitches & Movement Speed!)
Playing a few levels of Duke Nukem: Zero Hour PC Recompilation with the Overclocked mod pack, while showing off new fixes and features based on the feedback I've received from testers. 00:00 Start 01:47 Duke model fixes 02:36 Geometry seams fixes 06:16 Respawning enemies 08:43 Third-person FOV 11:48 Debris bug 12:40 Difficulty level names 12:53 Whitechapel Killings 13:19 Zombie Goombas 22:48 Sweeney Todd's barbershop? 24:21 Jack the Ripper 26:02 Spooky townhouse 26:41 Kids drawing 27:45 Time machine 29:20 Giant Parapsyche 29:55 Calling the future 31:53 Bug #1: Model corruption 32:34 Bug #2: Line of sight Special thanks to victory4me and @thegamegrump2825 for the clips at the end.

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