Retro graphics, Cloverpit addiction, authentic Playstation™ vertex wobble.
In this video I do my best to explain what's so special about vertex wobble on the original Playstation, and how to recreate the effect in Godot and Unity. 0:00 Introduction 1:19 What causes vertex wobble? 2:11 Camera-space vs. screen-space snapping 3:08 Vertex transforms 5:38 The solution 6:10 How I made my example scene 6:48 Outro References: Why PlayStation 1 Graphics Warped and Wobbled so much | MVG • Why PlayStation 1 Graphics Warped and Wobb... Carmen's Graphics Blog - Homogeneous Coordinates, Clip Space, and NDC | WebGPU https://carmencincotti.com/2022-05-02... Me: Patreon / bolddunkley itch.io https://bolddunkley.itch.io/ Software used for this video: Blender https://www.blender.org/ Godot Engine https://godotengine.org OBS https://obsproject.com/ Kdenlive https://kdenlive.org/en/

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