Green Hill Paradise Act 2 Super Sonic, Hyper Sonic, and All Chaos Emeralds Playthrough!
Showing off all Chaos Emeralds in Green Hill Paradise Act 2 along with how to play as Super Sonic and Hyper Sonic! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ► Watch More Sonic Generations Mods: • Sonic Generations Mods » Add me on Snapchat! third_mariobro » Follow Me on Twitter! http://www.twitter.com/#!/3rdMarioBro... » Become a Fan on Facebook! / thirdmariobrother - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thanks to SuperSonic68 and the rest of his team for Green Hill Paradise - Act 2! • Green Hill Paradise - Act 2: RELEASE TRAILER Green Hill Paradise was born out of a question. A question that has all but torn the Sonic the Hedgehog community asunder: Can a Sonic the Hedgehog game be made such that it supplies a rich and robust experience in a fully 3D environment while staying true to its platforming roots? The developers are here to answer this question, not through an in-depth analysis video, not through a lengthy forum post, but through a fully playable video game experience. After 10 months of research and development they believe that, yes, Sonic can not only exist in 3D, but he can THRIVE in it. GHP's massive environment, winding paths, dynamic physics and hidden collectibles provide players with the freedom to choose where they want to go and how they wish to get there. The only limitations are the laws of physics and the player's own skill. No Spline paths. No Boostpads. No scripted cameras. No Boost Button. Gotta Go Fast? Earn it. This is Green Hill Paradise, reborn. Credits: Daniel Coyle (SuperSonic68) Chris Deliz (TheActualKK) Tim Taylor The Great Lange / shortfactor Javier Osset (Xaklse) Tee Lopes Cleffer Notes TheOnlyDeerAlive Ell678 Seumidh MacDonald (ShayMay) / heyshaymay SEGA TheSonicStadium Sonic Retro Sonic Fangames HQ My family (especially you, Sean) Kris Wilson The folks at /sthg/

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