Sci-fi Prop with Substance 3D Modeler (Part 2)
In this livestream recap, I kept working on the sci-fi grenade concept inside Adobe Substance 3D Modeler we started in the previous lesson, refining the shapes, cleaning up the proportions, and starting to explore the design functionality a bit more. It’s a pretty relaxed session where I chat through my thought process while showing a bunch of techniques for using primitives, and keeping things clean and reusable. There’s a bit of rambling (as always), some solid tips, and a good reminder that sometimes it’s better to simplify instead of over-detailing too early. If you’re into exploring new workflows or want to see Substance Modeler in action for hard-surface stuff, give it a watch. And if you’ve got questions or your own experiments to share, drop them in the comments or come say hi on Discord. Catch you in the next one!

Sci-fi Prop with Substance 3D Modeler (Part 3)

Sci-fi Prop with Substance 3D Modeler

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