The Invisible Tutorial Hidden In Every Portal Chamber
How much longer do you think I can milk this whole tutorial thing? 00:00 Intro 00:10 Game Design For Grandma 00:59 How Valve Teaches Players About Boxes 02:02 Teaching Players The Basics 03:33 How Valve Tests Basic Learnings 05:15 Why Layering Information Is So Important 06:06 GLaDOS As A Testing Element 07:20 The Biggest Challenge Valve Faced During Development 09:30 Why Layering Knowledge Isn't Good Enough (The 3 Design Principles) 11:35 Teaching Turrets To The Player 12:59 The Final Test 13:48 Changing Design Language

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When Portal (Almost) Solved a 300-Year-Old Problem

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Finding Every Safety Violation in Portal

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The Invisible Tutorial Hidden In Half-Life's First Level

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Why Valve Lied About Portal 2's Timeline

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I Made Portal's HARDEST Achievement Even HARDER

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Bringing GLaDOS to life with Robotics and AI

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How Puzzle Games Hack Your Brain
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[Portal 2] What Actually Are Panels?

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I Made Portal 3 Because Valve Wouldn't

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What Even IS Minecraft’s Inventory (and What’s the Heaviest Thing to Put in It?)

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This Game Solves Portal 3's BIGGEST Problem!

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An Endless Labyrinth: How BIG is Aperture Science?

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The Biggest Myth in Speedrunning History

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The Strange Rules That Control Every Minecraft Update

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The Portal 2 Gels: A Deep Dive

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Particle Life: simulating "life" with 200000+ particles

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Rock Paper Scissors 2

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The Darker Side of Aperture | Personality Cores | FULL Portal Lore

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The Longest Softlock in Portal

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