This technique lets you make Hard Surface models easily
Get the course: https://www.3DSecrets.com/sculpting Use the coupon code SCULPT50 at checkout for 50% off (until Sunday evening 28th of June 2026). In this free lesson from my Hard Surface Sculpting course, we look at how to make tiling displacement maps, a tool that allows for quick overall detail generation for mech concepts. 0:00 Hard Surface Course update 0:17 What are we making? 0:33 Paying the bills 0:45 Start of the tutorial 1:08 Setting up the Camera 1:44 Using Alpha brushes to add detail 2:12 How many Faces do you need? 2:25 Tiling Symmetry 2:43 Fixing Potential Brush issue 3:15 Adding details 3:58 Where did my details go? 4:07 Adding a Single Vertex and Extruding 4:26 Adding Array modifiers for X,Y tiling 5:12 Turn on On Cage to edit the Array anywhere 5:42 Beveling Vertices for nice round corners 6:13 Convert to Curves, add thickness 6:57 Testing the baked displacement map 7:21 How to fix inconsistencies 8:25 Result of the bake 8:36 Use Flat Shading, not Smooth shading (before you bake) 9:05 Conclusion

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