ウェブサイト 【広報】
Social media and other platforms are more mainstream these days, but websites are still important as flagships of information. I've been working on games like "Super Smash Bros." for a long time, and I'd like to explain why I'm so committed to sharing information.
![Increase internal pressure [Work posture]](https://i.ytimg.com/vi/X6FcraeKrSM/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLANmBi4Ua5y3GctGvdU1UXok67-YQ)
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Increase internal pressure [Work posture]
![Supervision Information [Graphics]](https://i.ytimg.com/vi/aFRaHxHkoUk/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCC1s_QpjyesNkCzABOoiyXwDuRxg)
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Supervision Information [Graphics]
![Participation Movie [Public Relations]](https://i.ytimg.com/vi/5phDJqJdPkw/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAL19YJyBB-n8fLu_LLDEIB8sn1kg)
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Participation Movie [Public Relations]

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How Rockstar fit an entire city into PlayStation 2 memory

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Why Does Attack of the Clones Look Like a Video Game?

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Hiroyuki says, "This guy is on a completely different level," as he talks about Masahiro Sakurai.

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When Public Art Goes Wrong

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The Celeste Speedrun Only One Person has Completed

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Half of America's State Flags Made the Same Mistake

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Why Hasn't Nintendo Axed Pokémon Showdown?

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Professor Answers Coding Questions | Tech Support | WIRED
![A battle between animation and live action [Graphics]](https://i.ytimg.com/vi/d940Zfuvy-g/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAbQHv_D6ckGg2nH3U3ywXG0AjXkQ)
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A battle between animation and live action [Graphics]

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How To Get Back Into A Game, According to Science
![Family Basic [Program/Technical]](https://i.ytimg.com/vi/PHqwMrAduKY/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCiwzyXxkSJ0dM9fT6BP4hd-8CxrA)
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Family Basic [Program/Technical]

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Strange & Interesting Places in Ocarina of Time (#2)

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The Conway Multiverse
![Part 1: Why I became a game creator! A deep dive into the life of Masahiro Sakurai [Interview]](https://i.ytimg.com/vi/gkMDT5dQJeg/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDJ3uC6kEMbVQSOiMKy7uBokubzJQ)
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Part 1: Why I became a game creator! A deep dive into the life of Masahiro Sakurai [Interview]

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Harder Drive: Hard drives we didn't want or need

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見返りを想定する 【企画・ゲーム設計】

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