Knee Deep in Hell | After Doom [D4T Modded]

Knee Deep in Hell is a reimagination of what would happen after E1M8 "Phobos Anomaly" after Doomguy enters the portal. The map is very huge, non linear, it has great ambience, sounds and soundtrack. It consists of over 500+ monsters and 10 secrets. And it has some of the biggest encounters I ever fought with D4T mod, which proved to be difficult at some points. Simply it was an adventure to complete this level. I really love this style of maps, glad I played it and in future I plan on completing entire After Doom WAD which surely will be a challenge seeing the scope of these maps. You can find the WAD here: https://www.doomworld.com/vb/thread/7... Credits: 00_Zombie_00, salahmander2 0:00 Previously in Doom 0:46 Start 11:30 Secret 1 18:20 Secret 2 21:56 Secret 3 23:58 Secret 4 29:38 Secret 5 45:20 Secret 6 47:40 Secret 7 53:22 Boss 54:42 Secret 8 55:06 Secret 9 (I haven't found the real entrance to it) 56:28 Secret 10 57:00 Secret Boss 57:40 End ------------------------------------------------------------------------------------------------------------------------------------------------------------------ I'm playing After Doom which is a WAD featuring what would happen in between all Classic Doom Episodes. The first map is "Knee Deep in Hell" which happens after E1M8 "Phobos Anomaly", it shows how Doomguy enters the teleporter after Barons boss fight and instead of dying he keep on fighting forward. I'm playing with various gameplay and visual mods that I compiled together. It will most likely show all kills and secrets, however this will be a casual playthrough, so I might miss some here and there just to progress the map. I'm also playing on Max Monsters with custom made difficulty tweaks thanks to Ultimate Custom Doom mod. This way I can have Max Monster spawns and still have good time killing all the demons without getting one shotted. Made demons faster as well and they have more health. The main mod that I'm using is Death Foretold BFG Edition. It is a fan-edited mod of the original Death Foretold mod. It adds and changes a lot of stuff. The mod makes the game much harder in terms of AI - their behaviour, abilities and their damage - so that's why Im taking my time while playing those levels since one mistake can lead to your death. Custom difficulty for After Doom is set to Damage Received x1.4 , Monster Health x1.65 and Monster Speed x1.4 which is pretty chaotic with high monster density After Doom provides. I might tweak those values mid run or between maps if I feel like it. In After Doom I'm not using Relite nor Relighting as they cause huge framerate issue due to sheer size of the maps. I have also reduced reticle sizes for most guns like Pistol, Shotgun, Chaingun, LightningGun and Chainsaw. I felt the crosshairs were bit too big on these guns, so now after I changed them it feels the screen is less clutered and more clear. Load order: DarkDoomz Death Foretold 2.5 BFGEdition Death Foretold Drop Plus 2.2 Death Foretold Keys and Corpses Death Foretold Vanilla Monsters Skins Death Foretold Enhanced Monster Skins Bolognese Blood and Gore CombatShotgunSkin Flashlight++ CrosshairHP UCMinimap Levelinfo JPfinder Ultimate Custom Doom Link to the zip of the mods: https://drive.google.com/file/d/1HPrq... Most of those mods can be configured in the options. If you have any questions regarding those mods or anything else, feel free to ask in the comments. I will gladly help.