게임 이펙트 Unreal4 Niagara SampleTexture Mask (Kill Particle)
This is for the Unreal 4 version! To compensate for the two drawbacks of using Grid Location when using SampleTexture in Niagara: Particles cannot be maintained for a specific amount of time and the need to use an additive material, I've included instructions for creating this using two methods: Kill Particle (create a new module script) Scale size (mesh renderer). If you use Grid Location, which is used when using SampleTexture in Niagara, the particles cannot be maintained for a specific amount of time and the need to use an additive material. In order to compensate for these two drawbacks, How to use Kill Particle (create a new module script) How to use scale size (mesh renderer) I've included instructions for creating it. For questions about Unreal Effects classes, please contact Linban on KakaoTalk. https://pf.kakao.com/_xnKxbdxj/chat Korean only !! Inquiry email for foreigners only!! Manager: [email protected] Discord chat room: fx102#3886
