Stationeers - Mars Playthrough: Landing Ep. 1
Epilepsy Warning Below -- OH BOY! I'm finally starting an actual playthrough series! I want to make more episodic content, to fit more than a 20-minute Martian day into one episode, and to keep the video lengths close to the 25 minute mark. I spent a lot of time testing different formats, and i really hope you enjoy this structure! Please share with your fellow Stationeers and Thanks for Watching!! *EPILEPTIC SEIZURE WARNING: My playthrough videos will contain segments of rapid flashing colors when placing items and sparks particularly in my time-lapsed (sped up) scenes - if it looks like I'm about to do something over and over like placing items or welding frames, or staring at printers at night, please skip or check out one of my other videos instead. Take care! I plan to try releasing a new episode each week, but I still enjoy making the shorter 5 minute rundowns, clips, and mini-tours of my private playthrough which is a fair bit further along. I might even release short tutorials between episodes if time allows - but for now, I just need to find my groove despite having a few "life" matters that gobble up 3-4 days a week on average. I found ways to save time in video editing long ago, which is why I'd been able to take an idea to a video in an afternoon before, just not the longer 20+ minute content such as my base tours and these episodes. I really love Stationeers, and especially Mars in particular. Gas simulation is what drew me to this game, but the IC10 automation for devices from air conditioning though filtration and advanced furnace control got me hooked. I like to make all sorts of quality of life improvements with buttons, dials, console interfaces, and more. Deep miners are going to be interesting now that things have changed, and I really look forward to having an excuse to build satellite bases or even waypoint stations. Solar panels could make for some nice independent power, so long as I get lucky with Cobalt hunting. I got lucky on my first day out, though mining is something I definitely plan to timelapse or even fade-cut out of my videos (boring!), that Gold hole had Sillycorn, Nickel, AND Copper to give me a great boost on Day 0. Next up will be some chutes to make printing easy (about 30 total), a stacker for them to output to, more alloys, and our first IC10 chip for a few Sun-tracking Solar Panels. I can't wait! See ya later! I also enjoy app and game dev - Check out my latest freeware app "TaskMaster" on my GitHub here - super proud of how it turned out! https://github.com/SemlerPDX/TaskMaster Landing on Mars - 0:00 Building Platforms - 1:00 Building the Hab - 4:00 Power and Pressure - 9:16 Lunch on Mars - 15:41 First Mining Trip - 19:21 Epic Construction Montage - 22:45 First Furnace Alloy - 25:42 MUSIC (listed in order of timeline): "DarxieLand" Kevin MacLeod (incompetech.com)* Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... *intro AND outro music "Hustle" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Still Pickin" Kevin MacLeod (incompetech.com)* Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... *NOT "Cowboys and Cowgirls", copyright claim by Wild West Gang is legally rejected for no basis "Matt's Blues" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "The Show Must Be Go" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Bama Country" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Whiskey on the Mississippi" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "The Cannery" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...

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