I was BULLIED into making this Tricky Tracks Chimps Guide | BTD6 Black Border Guide (v53.2)
My last guide ended up being quite inconsistent, so here's a new one. This one seems to have a better beginning, so round 15 shouldn't be an issue, and the 90s should also be better since you have a snowstorm to help slow things down. Full unedited run: • [BTD6] Tricky Tracks - Chimps Unedited Run... Join here if you want to financially support the channel: / @oneeyeddeacon Use code oneeyeddeacon in the ninja kiwi store if you want to make an in-game purchase. I frequently stream on twitch. Check it out here: / oneeyeddeacon Text Guide: Round 6 - 000 dart1 (under top pigeon) + 000 dart2 (lined up with plank next to pigeons, range border touches corner) + 000 dart3 (lined up with middle pigeon, range border touchesl ine) Round 7 - 010 dart3 Round 9 - 000 mermonkey1 top left of dart3, as close to middle track as possible Round 10 - 000 mermonkey2 on top lane, range border touches spray can Round 13 - Etienne next to mermonkey1 Round 14 - 000 wizard1 on close Round 15 - 100 wizard1 Round 17 - 200 wizard1 Round 18 - drone swarm after 4th green from bottom left Round 19 - 000 sniper1 on strong next to track Round 20 - 000 sniper2 on first on train Round 21 - 000 mermonkey3 on bottom Round 22 - 100 sniper1 Round 23 - drone swarm at start Round 24 - 101 sniper1 Round 26 - 102 sniper1 Round 27 - drone swarm greens Round 30 - 300 wizard1 Round 31 - 001 mermonkey4 next to wizard1 Round 32 - 201 mermonkey4 Round 33 - 010 sniper2 Round 34 - 021 mermonkey3 Round 36 - 301 mermonkey4, drone swarm at start Round 37 - 320 wizard1 on first, drone swarm camos Round 38 - 202 sniper1 Round 40 - 302 sniper1, drone swarm Round 42 - 200 village1 Round 49 - 420 wizard1 Round 50 - 402 village1 Round 51 - 032 mermonkey3 + 302 mermonkey4 Round 52 - 032 mermonkey3 next to mermonkey4 Round 54 - 032 mermonkey1 (the one next to Etienne), drone swarm at start Round 55 - 032 mermonkey5 next to mermonkey3 (the one on bottom) Round 56 - 032 mermonkey6 (bottom right of Etienne), UCAV at start of round Round 59 - 402 mermonkey4 Round 60 - drone swarm + UCAV Round 62 - 420 ice1 under village Round 63 - 310 ice2 above mermonkey1, drone swarm at start, UCAV after 2nd rush Round 64 - 420 ice2 Round 65 - wizard1 on first if not already, UCAV BFBs Round 68 - Drone swarm + UCAV BFB Round 75 - drone swarm at start, UCAV 2nd fMOAB Round 77 - drone swarm off cooldown Round 78 - UCAV at start, drone swarm a bit after BFB pops, UCAV off cooldown Round 80 - 520 wizard1, both abilities Round 82 - 013 glue1 on strong next to mermonkey1 Round 87 - drone swarm at start Round 88 - UCAV ZOMGs Round 89 - 520 ice1 Round 90 - 023 glue1 Round 92 - 024 glue1 Round 94 - 240 ice3 next to dart2, UCAV + drone swarm at start, ice ability off cooldown Round 95 - 204 tack1 next to village1, ice ability when 4 DDTs spawn, UCAV off cooldown Round 96 - 024 boomerang1 on strong next to tack1, ice ability when ZOMGs in top row spawn in Round 97 - 420 alch1 next to ice1 Round 98 - 402 sniper1, drone swarm + UCAV at start, ice when top ZOMGs get close to center Round 99 - 204 tack2 under glue + 204 tack3 next to mermonkey1, ice when 4 DDTs spawn Round 100 - 204 tack4, drone swarm

This BTD6 Map Was IMPOSSIBLE... Until Now

bounce + bounce = no bounce

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