Cyberpunk TCG Pull Rates And Set Size Are SHOCKING…
Cyberpunk TCG finally revealed the pull rates for Welcome to Night City… and chooms, this changes EVERYTHING. In this video, we break down the full set structure, pack odds, and what this means for collectors, players, and long-term value. From 2 Rare+ slots per pack to how often you can expect Epic, Secret, and Iconic Rares, there’s a lot to unpack here. According to the official breakdown, booster packs include multiple rare pulls per pack, with Epic Rares appearing roughly 1 in 4 packs, Secret Rares around 1 in 24 packs, and Iconic Rares about 1 in 18 packs At first glance, that sounds preem… but there’s a catch. With only 140 cards in the core set and a limited number of rares and epics, we could be looking at a TON of duplicates flooding the market. And with 2 rare slots per pack, supply is going to be HIGH. We’ve seen this before in other TCGs where smaller sets led to heavy duplication and value drops—so the big question is: 👉 Is this good for accessibility… or bad for long-term value? We also compare this to other TCGs like: Pokémon Base Set (small set success) Magic: The Gathering Alpha (large set, high variety) Sorcery TCG (large vs small set impact) PLUS we talk about the real wildcard: ⚡ Iconic Rares — with 62 total across Beta and Retail ___________________________________________________________________ 🔥 JOIN THE CYBERPUNK TCG COMMUNITY 🔥 If you're opening boxes, tracking pull rates, or trying to stay ahead of the market—this is where you need to be. We’re breaking down: ⚡ Pull data & hit rates ⚡ Trades & card values ⚡ Deck strategies ⚡ Market trends in real time 👉 Join the Facebook group here: / 1258926906339649 Don’t get flatlined trying to figure it out solo, choom.

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