Pokémon Gold Multi-Gen Hardcore Nuzlocke Episode 1 - Attempt 26, Patience is Key
It´s a brand new world. Not a fan of such low levels, double digits of losses. Hoping this is that run! Rules 1. BOTH the Pokédex and at least a type of Pokéball initiates Nuzlocke. 2. Only the first unobtained Pokémon encountered can be caught. 3. Fainting = Dead 4. Any Pokémon caught MUST be nicknamed 5. Gift Pokémon/Static Encounter are not considered the encounter for an area 6. No items will be used in battle 7. Trade evolutions can be made at any point when able to do so 8. Species Clause applies in linear fashion of games playthrough but is optional 9. Pokémon may be multi-used in same game version, but duplicate Pokémon on team is not allowed. 10. Any avoidable glitch/exploits may be used per save file for 1 Pokémon 11. Unavoidable glitch/exploits are fair game (example: badge boost glitch) 12. Must have a full team to enter E4 & each Pokémon must participate at least once in the E4 to Champion battles. 13. Level Cap for Pokémon who battle in the Gym Battle must not exceed the leader’s highest level. 14. Set Mode MUST be active 15. If a stage Pokémon in their evolution line is not used in gameplay, they can be used in future gameplay as long as only the new stage is used in battles, the previously used Pokémon must be evolved thru any method EXCEPT in battle. 16. Pokémon obtained/captured that are not used in battle and instead directly evolved to their next stage are NOT considered used in the gameplay. (Example: Eevee can be received and evolved which will not count as Eevee being USED but instead their evolution) 17. Pokémon can be obtained and credited as the capture of the route in which obtained, to be used for other Pokémon availability. Example: (Spearow can be caught in a route to be used as transfer for Farfetch´d) 18. Eeveelution Clause: Eevee can be obtained and used in battle with the intent to evolve thru friendship, IF the Eevee were to faint, it is therefore counted as the encounter as their final evolution is unobtainable.

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