Easy Input Management in GameMaker

Have you ever tried to implement things such as alternate key bindings or player hotswapping in GameMaker and found it to be a lot of work? Look no further than Juju Adams' Input! Input has now moved from Github to Codeberg; it functions basically the same way: https://codeberg.org/offalynne/Input/... Note: starting in Input 10, a lot of the functions used in this video have been renamed. See here for the equivalents. https://offalynne.github.io/Input/#/1... Example on Github: https://github.com/DragoniteSpam-Game... GameMaker Studio 2.3 playlist:    • GameMaker: New & Beta Features   GameMaker 3D playlist:    • 3D in Game Maker Studio 2   0:00 Introduction 1:31 Adding Input to your project 3:56 Setting up your player verbs 8:15 Using basic Input checkers 9:47 Alternate bindings for verbs 14:46 Gamepad binding 19:02 Seamless keyboard/mouse and gamepad detection 20:08 You should try to keep Input up to date 21:47 No Input is not a significant performance drain, and why you shouldn't be worrying about what fps_real has to say in general 24:13 The end, for now #GameMaker #GameMakerInput - - - - I've now made that Patreon:   / wizardragon   That promised social media link spam.   / dragonitespam   Transition / idle music is by my old friend Kamex:    / greatgabite   Rate, comment, subscribe, watch more, enjoy!