Rethinking Battlefield 3 | A Battlefield Game Design Retrospective
Was Battlefield 3 - or Battlefield 4 - better than Battlefield 2? Has Battlefield reached new development heights in the past decade? No and no - but that's not to say you didn't, couldn't, or shouldn't have enjoyed those titles. We did, though, deserve more and Battlefield fans familiar with the refractor engine titles will tell you how and why. A decade of Frostbite's Battlefield has left many of us - myself included - relatively disappointed. Battlefield 2 is (still) the series' zenith. A long-form review of Frostbite engine Battlefield entries: Battlefield 3, Battlefield 4, Battlefield V, and Battlefield 2042 against the refractor engine Battlefield entries - namely Battlefield 2. Another long-form review of a teamwork oriented first-person shooter: • Why You (Probably) Didn't Enjoy SQUAD TIMESTAMPS 00:00 Introduction and Credentials 02:18 Forgetting Battlefield 2 03:50 Frostbite's trouble with the snap 05:40 Review parameters 06:18 Battlefield 2's magic 07:50 Fostering Teamwork - Kit Design 12:55 Fostering Teamwork - Communication Design 15:49 Upfront access to tools 19:27 Valuable roles for all 23:42 View Distances, 3D Spots, and Spawn Options 29:19 Map Spacing, incentives, and rewards 33:47 Quiet Time 36:51 BFV and BF4 Classic 39:45 French Fries and Sushi 41:34 Epilogue and the G4TV reviews #battlefield #battlefield2 #bf2 #battlefield3 #bf3 #battlefield4 #bf4 #battlefieldv #bfv #battlefield5 #bf5 #battlefield2142 #bf2142 #battlefield2042 #bf2042,

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