FFXIV's PARADOXICAL Difficulty Problem Explained

Dawntrail released with a lot of drama. Players were divided, was the new, higher difficulty appropriate or was Square Enix alienating casual players? CHAPTERS: 0:00 - Intro 0:43 - The "Too Easy" Problem 2:53 - The "Too Hard" Problem 4:20 - Resolving The Paradox 7:18 - FFXIV is not Monster Hunter 9:11 - Different Strokes... 9:59 - In Defense Of The Devs 10:45 - Outro