Godot P2P Multiplayer (client-host) with noray!

A review of Godot P2P multiplayer (client-host) with Noray and how to use it in your game! Noray supports both NAT Punch-through and Relay configurations for P2P [3D Multiplayer Template with Noray P2P] https://github.com/BatteryAcid/godot-... [Test Noray Deployment] tomfol.io [Noray] https://foxssake.github.io/netfox/lat... https://foxssake.github.io/netfox/lat... https://github.com/foxssake/noray --------------------------------------------------------------------------------------------- [Support Netfox/Noray Devs] https://ko-fi.com/foxssake https://www.etsy.com/shop/FoxsSakeSou... [Follow @elementbound of Netfox & Noray] https://bsky.app/profile/elementbound... https://x.com/elementbound --------------------------------------------------------------------------------------------- ⭐️ Getting started with multiplayer? Begin here:    • Getting Started with Godot Multiplayer   [Support the channel] 👉 https://imakebad.games/channel-support 👋 Let's talk shop 👇 [Discord]   / discord   [BlueSky] https://bsky.app/profile/batteryacidd... [Insta]   / batteryaciddev   [Mastodon] https://mastodon.gamedev.place/@Batte... [Threads] https://www.threads.net/@batteryaciddev --------------------------------------------------------------------------------------------- 00:00:00 What is Noray P2P 00:01:50 Add Noray to Godot 00:02:12 Noray network script review 00:03:12 Host flow 00:04:49 Client flow 00:07:40 Spawn players after connected 00:08:22 Cleanup client with disconnected signal 00:09:09 Menu flows 00:09:50 Noray overview diagram 00:11:10 Wrap up 00:11:49 Final Result Demo