Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Kirby (VERY HARD) No stock loss
More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here: • Smash Remix - Classic Mode Remix 1P Gamepl... I have no idea what setting of retroarch I changed that caused the result screen to go black, I hope that doesn't bother you. Anyways, enjoy the video. Changes from NTSC-J to NTSC-U: 🟢 Kirby is about 3% smaller (0.94 → 0.91) This gives his attacks less range but also makes him harder to hit (granted he has not performed the bigger Kirby glitch). 🔴 Rolls are shorter (without the bigger Kirby glitch) due to Kirby's smaller size. ⚪ Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound. ⚪ Neutral attack's loop hits launch opponents at a slightly lower angle (70° → 65°). 🔴 Neutral attack's loop hits have smaller hitboxes (90u → 50u) and the far hitbox has been moved closer to Kirby (x offset: 200 → 165). 🔴 Up and down smash both deal 2% less damage (18% (up)/20% (down) → 16%/18%) and have decreased base knockback (24 (up)/40 (down) → 20/30). 🔴 Up aerial deals less damage on the clean and mid hits (12% (clean)/9% (mid) → 10%/8%). 🔴 Up aerial has a smaller hitbox (150u → 105u). ⚪ Forward throw sends at a higher, more diagonal angle (45° → 70°), granting it vertical KO ability but hindering its horizontal KO potential and hindering its ability to set up edgeguards. 🟢 Forward throw has increased base knockback (80 → 100). 🟢 Forward throw has gained a collateral hit when Kirby lands. 🟢 Kirby releases opponents from forward throw later (frame 56 → 58), decreasing its ending lag. 🔴 Final Cutter covers less distance when used on the ground (without the bigger Kirby glitch) due to Kirby's smaller size. 🔴 Stone deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70). Timestamps: 00:00 Stage 1 - Vs. Dark Samus 01:04 Stage 2 - Vs. Bowser Link Team [vs.18] 02:17 Stage 3 - Vs. Dr. Mario 03:24 Bonus Stage 1 - Break the Targets! (Failure) 03:57 Stage 4 - Vs. Star Fox (Fox and Falco) 05:35 Stage 5 - Vs. Wolf 06:14 Stage 6 - Vs. Giant Conker 07:44 Bonus Stage 2 - Board the Platforms! (Failure) 08:34 Stage 7 - Vs. Kirby Team [vs.8] 10:07 Stage 8 - Vs. Young Link 11:08 Stage 9 - Vs. Mad Piano 12:17 Bonus Stage 3 - Race to the Finish! 13:06 Stage 10 - Vs. Fighting Polygon Team [vs.30] 16:11 Final Stage - Vs. Giga Bowser Download the release here: https://github.com/JSsixtyfour/smashr... Sound Test list and credits: https://docs.google.com/spreadsheets/... The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my cas My Playlists: All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty): • All Super Smash Bros. Classic Modes (64 to... Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9: • Super Smash Bros. Ultimate Classic Mode Sp... Super Smash Bros. Brawl Classic Mode on Intense: • Super Smash Bros.Brawl Classic Intense Pla... Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9): • Super Smash Bros. Ultimate: Classic Mode (... Pokémon Mystery Dungeon DX (GBA/SWitch) Cutscene Comparison: • Pokémon Mystery Dungeon DX (GBA/Switch): C... ------------------------------------------------------------------------------------------------------ #SmashBros #SmashRemix #Kirby

Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Luigi (VERY HARD) No stock loss

Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Kirby (VERY HARD)

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