Using Terrain3D in Godot 4 - Tutorial 2
In part 2, I cover the more advanced features of Terrain3D including holes, navigation, texture painting and so much more. Terrain3D is our high performance, editable terrain system for Godot 4, written in C++. Contents 00:00 - Introduction 00:22 - Common Problems 02:01 - Texturing 03:05 - Autoshader 05:45 - Blending Manual Painting & Autoshader 07:43 - Material Settings 08:27 - World Background 08:57 - Texture Filtering 09:24 - Auto shader settings 09:51 - Dual scaling 10:29 - Height Blending 10:47 - Macro Variation 12:10 - Debug Views 15:25 - Holes 16:35 - Occlusion Culling 17:02 - Navigation 18:00 - Fix Flickering 18:44 - Cull margin 19:03 - Collision 19:32 - Procedural Generation 20:08 - Object Placement 21:18 - Mobile & Web Support 21:53 - Contributing 22:15 - Future Plans & Updates Watch part 1: • Using Terrain3D in Godot 4 - Tutorial 1 Download the plugin: https://github.com/TokisanGames/Terra... Wishlist Out of the Ashes on Steam: https://store.steampowered.com/app/22... Join my discord server to chat about Terrain3D or our game, Out of the Ashes: http://tokisan.com/discord See pics and details of Out of the Ashes here: http://tokisan.com/out-of-the-ashes/ Follow me: Email List: https://tokisan.com Twitter: / tokisangames Facebook: / tokisangames #godotengine #godot #gamedev

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