The game of the year was written in Lua
Balatro is an extremely successful game that was created using the Love2D framework in Lua. I found that pretty interesting so I decided to explore Love2D a little to try and re-create some of that Balatro magic. A journey which gave me a new appreciation for shaders. I have no talent please forgive my terrible code. Balatro - https://store.steampowered.com/app/23... LocalThunk - https://bsky.app/profile/localthunk.b... Github Repo - https://github.com/tom-delalande/love... CRT Shader - https://www.shadertoy.com/view/Ms23DR Greek Temple Tutorial - • Live Coding "Greek Temple" Forum Post on Conversion - https://love2d.org/forums/viewtopic.p... Love2D: https://love2d.org/ Lua: https://www.lua.org/ Aseprite: https://www.aseprite.org/

▶︎
How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies

▶︎
Balatro Source Code Review: "Bad" Code & Math Tricks

▶︎
Developer Video #4

▶︎
Making a Game in Lua with Love2D

▶︎
2024's Biggest Indie Hit Was Made With... Love! LÖVE 2D that is.

▶︎
Claude Code Agents Are Completely Useless

▶︎
500 million voxels/sec - Voxel engine optimizations

▶︎
Pirating Adobe Is Morally Correct And You Should Do It

▶︎
Balatro's 'Cursed' Design Problem

▶︎
Particle Life: simulating "life" with 200000+ particles

▶︎
What Factorio Is Like For Someone Who Doesn't Play Factorio

▶︎
Game Theory is the Cheat Code to Life

▶︎
RollerCoaster Tycoon’s Overengineered Puking System (ft. Juniper Dev)

▶︎
Lua Game Engines in 2025

▶︎
How DOOM Will Teach You What CS Degrees Miss

▶︎
Why Is Lua So Popular?

▶︎
Making a Game in Lua with No Experience

▶︎
The Most Inventive Anti-Cheats in Gaming History

▶︎
I Broke Balatro by Scoring Infinity with Seed Science

▶︎
