Unreal Engine 5 Drone Summon Ability (Blueprints Only)
In this Unreal Engine 5 tutorial, we build a drone summon ability entirely in Blueprints. The drone follows the player, automatically detects enemies in range, shoots projectiles, and despawns with a cooldown before it can be resummoned. This tutorial covers real gameplay systems, not just visuals. Including targeting logic, health & damage, cooldowns, and UI feedback. What you’ll learn in this tutorial: -How to spawn and dismiss a drone companion -Making the drone follow the player smoothly -Detecting enemies using Sphere Overlap -Automatically targeting enemies in range -Preventing the drone from shooting enemies out of range -Creating a projectile + damage system -Adding enemy health and destroying enemies on death -Implementing a cooldown timer -Building a UI icon with a cooldown number -Handling edge cases like enemies dying while still targeted Music I use: Bensound.com License code: ZNX14MYFPID7E5I0 Artist: : Lunar Years

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