Cómo construir un escenario 3D desde una foto en Nuke | Camera Mapping desde cero

Camera mapping, or camera projection, is one of those techniques that seems complex, but if you study the reasons behind it, you'll be able to incorporate it without problems. It also helps you understand how the camera works and how 3D space functions. In this first video, we start from scratch: what it is, how it works, and why it works. I don't give you steps to follow blindly—I explain the logic behind each decision so that, when something doesn't fit, you'll know exactly why. What you'll see in this video: ➡️ What camera mapping is and its basic setup (we'll get into more complex aspects later) ➡️ How to project a photo onto simple geometry to create real depth ➡️ Why the position of the projection camera is everything ➡️ How the camera sees space—and why that matters more than the nodes This is Part 1 of a series of (at least) 3 videos. Without understanding what's explained here, the following parts won't make sense. If you're one of those who skip the first chapter, let me warn you: this time it's not a good idea. ---------------------------------------------------------- If you're interested in 3D within Nuke, there are more videos on the channel where we explore how to work in three-dimensional space within compositing. Look for the Nuke 3D playlist and continue from there. ---------------------------------------------------------- 🔔 Subscribe if you want content about VFX compositing designed for working in the industry — not just for learning the software. ---------------------------------------------------------- If you want to work with compositing for film and television and you're not quite sure how to make the leap, I have a roadmap for you. A 5-step guide to making the jump from post-production to compositing. Free. Register here: https://www.academiacompovfx.com/trai...