WWDC26: Build real-time neural rendering pipelines with Metal | Apple
Discover how to integrate machine learning into your real-time rendering pipeline using Metal 4. We’ll explore practical adoption patterns and best practices for achieving production-quality results with MetalFX neural denoising, featuring real-world insights from Maxon’s Redshift Live. Learn how to train and deploy a neural tone mapper using the ML command encoder inline with your graphics work. Finally, dive into the new tensor API to build and evaluate small, specialized neural networks directly within your shaders. Explore related documentation, sample code, and more: Understanding the Metal 4 core API: https://developer.apple.com/documenta... Download the Metal Performance Primitives (MPP) Programming Guide: https://developer.apple.com/download/... Metal sample code library: https://developer.apple.com/documenta... Go further with Metal 4 games: https://developer.apple.com/videos/pl... Combine Metal 4 machine learning and graphics: https://developer.apple.com/videos/pl... 00:00 - Introduction 02:16 - MetalFX Denoising 09:57 - Deploy custom ML networks with Metal 4 13:40 - Inline neural networks with tensorOps 20:55 - Next steps More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp

WWDC26: Run local agentic AI on the Mac using MLX | Apple

WWDC26: Integrate on-device AI models into your app using Core AI | Apple

WWDC26: Bringing Cyberpunk 2077 to Mac | Apple

WWDC26: Optimize custom machine learning operations with Metal tensors | Apple

WWDC26: What’s new in Swift | Apple

WWDC26: Iterate your spatial scenes faster with Reality Composer Pro 3 | Apple

WWDC26: Explore numerical computing in Swift with MLX | Apple

WWDC26: Implement high resolution photo capture | Apple

WWDC26: Bring an LLM provider to the Foundation Models framework | Apple

WWDC26: Create high quality images using Image Playground | Apple

WWDC26: Collaborate on structured 3D models in visionOS | Apple

WWDC26: LLM search using Core Spotlight | Apple

WWDC26: Build, deliver, and automate with Xcode Cloud | Apple

WWDC26: Support the Center Stage front camera in your iOS app | Apple

WWDC26: Dive into lazy stacks and scrolling with SwiftUI | Apple

WWDC26: Use foveated streaming to bring immersive content to visionOS | Apple

WWDC26: Make your game great with touch | Apple

WWDC26: Rev up your CarPlay app | Apple

Get ready for WWDC26

