WWDC26: Build real-time neural rendering pipelines with Metal | Apple

Discover how to integrate machine learning into your real-time rendering pipeline using Metal 4. We’ll explore practical adoption patterns and best practices for achieving production-quality results with MetalFX neural denoising, featuring real-world insights from Maxon’s Redshift Live. Learn how to train and deploy a neural tone mapper using the ML command encoder inline with your graphics work. Finally, dive into the new tensor API to build and evaluate small, specialized neural networks directly within your shaders. Explore related documentation, sample code, and more: Understanding the Metal 4 core API: https://developer.apple.com/documenta... Download the Metal Performance Primitives (MPP) Programming Guide: https://developer.apple.com/download/... Metal sample code library: https://developer.apple.com/documenta... Go further with Metal 4 games: https://developer.apple.com/videos/pl... Combine Metal 4 machine learning and graphics: https://developer.apple.com/videos/pl... 00:00 - Introduction 02:16 - MetalFX Denoising 09:57 - Deploy custom ML networks with Metal 4 13:40 - Inline neural networks with tensorOps 20:55 - Next steps More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp